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Which picture was yours? I might go view it, then. (I haven't looked that them
in a while - I only remember the Zepplens =)
Tim Soderstrom
Jerry wrote:
> In article <375FED5B.D6545411@sitc.net>, Tim Soderstrom
> <Tig### [at] sitcnet> wrote:
> >Thanks for the help, all of ya'll.....I think I will end up trying the
> >translated normal maps, because I have no objects that can be seen on the
> >water's edge, but I'll keep the HF idea in mind (may need it). I have also
> >heard of making an object using a sine-wave stype of thng. I can't remember
> >where I saw it, but it made rough, goopy looking, water. (I don't have the
> >source, so I don't know how he did it, heh)
>
> This is what I used for the "History" round. Not goopy looking, I don't
> think, but otherwise fits your description :*)
>
> //the water's surface
> plane {
> y,0
> texture {
> pigment {
> color White filter .5
> }
> normal {
> gradient x, 3
> sine_wave
> turbulence <.4,.1,0>
> scale <2,1,2>
> }
> finish {
> reflection .7
> specular 0.4
> roughness 0.2
> }
>
> }
> }
>
> //the seabed
> plane {
> y,-5
> texture {
> pigment {
> color Tan*.25
> }
> normal {
> gradient x, 1
> sine_wave
> turbulence <.3,.1,0>
> }
> finish {
> ambient .5
> }
> }
> }
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